Description
Abstract— Games-based learning aims to enhance students’ engagement with and enjoyment of learning opportunities using games-related principles to create a fun yet productive learning environment. Motivating students to learn in an online setting can be particularly challenging, so a cross-Faculty synchronous online session provided students with the opportunity to engage with ‘GAMING’: an interactive, flexible and scalable e-resource for students to work synchronously in groups to complete a series of online activities designed to enhance their skills of leadership, collaboration and negotiation. Online Survey Results: 70% of respondents had a positive learning experience, with 74% finding ‘GAMING’ to be an innovative and engaging e-resource which motivated their group to learn.Period | 28 Jul 2022 |
---|---|
Event title | International Conference on Quality in Higher Education 2022: International Research Conference |
Event type | Conference |
Location | London, United KingdomShow on map |
Degree of Recognition | International |
Keywords
- collaboration
- games-based learning
- groupwork
- synchronous online learning
- teamwork
Documents & Links
- Power_Alison_2022_Analysing_perceptions_of_online_games-based_learning_case_study_of_the_University_of_Northampton
File: application/pdf, 621 KB
Type: Text