“It’s just a bit of fun! Really…?” Observations on online games in supporting student learning and student experience

Activity: Academic Talks or PresentationsConference PresentationKnowledge Exchange

Description

Presentation to explore how gamification within the classroom and using gaming tools such as Kahoot, can enhance and improve student engagement and learning
Period4 Feb 2022
Event titleUniversity of Northampton Centre for Active Blended Education - Showcase
Event typeConference
Degree of RecognitionLocal

Keywords

  • learning
  • marketing
  • Online games