Digital Learning Across Boundaries: Developing Changemakers

    Project Details

    Description

    1. Create playful learning environments that encourage creativity, collaboration, innovation and entrepreneurship facilitated by technologies.

    2. Enable all of our participants to develop the personal confidence, values, beliefs and skills needed to become digitally literate changemakers.

    3. Develop a toolkit for sustaining social innovation education and building changemaker attributes based on evidence from the project activities.
    StatusActive
    Effective start/end date1/09/191/09/22

    Fingerprint

    Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.