Abstract
Virtual Reality (VR) is believed to have a pivotal role in transforming teaching and learning in higher education. The novelty factor and full immersion in a virtual environment can undoubtedly improve students' attention. However, it is still unclear how the use of VR would impact the learning experience and outcomes with respect to knowledge acquisition. We conducted a comparative study on students' performance in a standardised assessment when course content is delivered using VR and conventional lecture slides. Results show that improvement in social interaction and productivity tools in VR are essential for its greater impact in higher education.
Original language | English |
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Title of host publication | IEEE Conference on Virtual Reality and 3D User Interfaces |
Subtitle of host publication | IEEE VR 2018 |
Place of Publication | Germany |
Publisher | IEEE |
Pages | 1-2 |
Number of pages | 2 |
DOIs | |
Publication status | Published - 30 Aug 2018 |
Keywords
- Multimedia Information Systems—Artificial
- augmented
- virtual realities
- virtual reality