A comparative study of the learning outcomes and experience of VR in education

Yoana Slavova, Mu Mu

Research output: Contribution to Book/Report typesConference contributionResearchpeer-review

Abstract

Virtual Reality (VR) is believed to have a pivotal role in transforming teaching and learning in higher education. The novelty factor and full immersion in a virtual environment can undoubtedly improve students' attention. However, it is still unclear how the use of VR would impact the learning experience and outcomes with respect to knowledge acquisition. We conducted a comparative study on students' performance in a standardised assessment when course content is delivered using VR and conventional lecture slides. Results show that improvement in social interaction and productivity tools in VR are essential for its greater impact in higher education.
Original languageEnglish
Title of host publicationIEEE Conference on Virtual Reality and 3D User Interfaces
Subtitle of host publicationIEEE VR 2018
Place of PublicationGermany
PublisherIEEE
Pages1-2
Number of pages2
Publication statusPublished - 1 Feb 2018

Fingerprint

virtual reality
learning
education
experience
knowledge acquisition
student
productivity
Teaching
interaction
performance

Keywords

  • Multimedia Information Systems—Artificial
  • augmented
  • virtual realities
  • virtual reality

Cite this

Slavova, Y., & Mu, M. (2018). A comparative study of the learning outcomes and experience of VR in education. In IEEE Conference on Virtual Reality and 3D User Interfaces: IEEE VR 2018 (pp. 1-2). Germany: IEEE.
Slavova, Yoana ; Mu, Mu. / A comparative study of the learning outcomes and experience of VR in education. IEEE Conference on Virtual Reality and 3D User Interfaces: IEEE VR 2018. Germany : IEEE, 2018. pp. 1-2
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Slavova, Y & Mu, M 2018, A comparative study of the learning outcomes and experience of VR in education. in IEEE Conference on Virtual Reality and 3D User Interfaces: IEEE VR 2018. IEEE, Germany, pp. 1-2.

A comparative study of the learning outcomes and experience of VR in education. / Slavova, Yoana; Mu, Mu.

IEEE Conference on Virtual Reality and 3D User Interfaces: IEEE VR 2018. Germany : IEEE, 2018. p. 1-2.

Research output: Contribution to Book/Report typesConference contributionResearchpeer-review

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N2 - Virtual Reality (VR) is believed to have a pivotal role in transforming teaching and learning in higher education. The novelty factor and full immersion in a virtual environment can undoubtedly improve students' attention. However, it is still unclear how the use of VR would impact the learning experience and outcomes with respect to knowledge acquisition. We conducted a comparative study on students' performance in a standardised assessment when course content is delivered using VR and conventional lecture slides. Results show that improvement in social interaction and productivity tools in VR are essential for its greater impact in higher education.

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Slavova Y, Mu M. A comparative study of the learning outcomes and experience of VR in education. In IEEE Conference on Virtual Reality and 3D User Interfaces: IEEE VR 2018. Germany: IEEE. 2018. p. 1-2