Abstract Painting Practice: Expanding in a Virtual World

Alison Goodyear, Mu Mu

Research output: Contribution to ConferencePaper

Abstract

This paper sets out to describe, through a demo for the TVX Conference, how virtual reality (VR) painting software is beginning to open up as a new medium for visual artists working in the field of abstract painting.The demo achieves this by describing how an artist who usually makes abstract paintings with paint and canvas in a studio, that is those existing as physical objects in the world, encounters and negotiates the process of making abstract paintings in VR using Tilt Brush software and Head-Mounted Displays (HMD). This paper also indicates potential future avenues for content creation in this emerging field and what this might mean not only for the artist and the viewer, but for art institutions trying to provide effective methods of delivery for innovative content in order to develop and grow new audiences.
Original languageEnglish
Publication statusAccepted/In press - 15 Apr 2019
EventACM International Conference on Interactive Experiences for TV and Online Video (TVX'19) -
Duration: 6 Jun 2019 → …

Conference

ConferenceACM International Conference on Interactive Experiences for TV and Online Video (TVX'19)
Period6/06/19 → …

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virtual reality
artist
visual artist
new media
art
software

Cite this

Goodyear, A., & Mu, M. (Accepted/In press). Abstract Painting Practice: Expanding in a Virtual World. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), .
Goodyear, Alison ; Mu, Mu. / Abstract Painting Practice: Expanding in a Virtual World. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), .
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title = "Abstract Painting Practice: Expanding in a Virtual World",
abstract = "This paper sets out to describe, through a demo for the TVX Conference, how virtual reality (VR) painting software is beginning to open up as a new medium for visual artists working in the field of abstract painting.The demo achieves this by describing how an artist who usually makes abstract paintings with paint and canvas in a studio, that is those existing as physical objects in the world, encounters and negotiates the process of making abstract paintings in VR using Tilt Brush software and Head-Mounted Displays (HMD). This paper also indicates potential future avenues for content creation in this emerging field and what this might mean not only for the artist and the viewer, but for art institutions trying to provide effective methods of delivery for innovative content in order to develop and grow new audiences.",
author = "Alison Goodyear and Mu Mu",
year = "2019",
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language = "English",
note = "ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19) ; Conference date: 06-06-2019",

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Goodyear, A & Mu, M 2019, 'Abstract Painting Practice: Expanding in a Virtual World', Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), 6/06/19.

Abstract Painting Practice: Expanding in a Virtual World. / Goodyear, Alison; Mu, Mu.

2019. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), .

Research output: Contribution to ConferencePaper

TY - CONF

T1 - Abstract Painting Practice: Expanding in a Virtual World

AU - Goodyear, Alison

AU - Mu, Mu

PY - 2019/4/15

Y1 - 2019/4/15

N2 - This paper sets out to describe, through a demo for the TVX Conference, how virtual reality (VR) painting software is beginning to open up as a new medium for visual artists working in the field of abstract painting.The demo achieves this by describing how an artist who usually makes abstract paintings with paint and canvas in a studio, that is those existing as physical objects in the world, encounters and negotiates the process of making abstract paintings in VR using Tilt Brush software and Head-Mounted Displays (HMD). This paper also indicates potential future avenues for content creation in this emerging field and what this might mean not only for the artist and the viewer, but for art institutions trying to provide effective methods of delivery for innovative content in order to develop and grow new audiences.

AB - This paper sets out to describe, through a demo for the TVX Conference, how virtual reality (VR) painting software is beginning to open up as a new medium for visual artists working in the field of abstract painting.The demo achieves this by describing how an artist who usually makes abstract paintings with paint and canvas in a studio, that is those existing as physical objects in the world, encounters and negotiates the process of making abstract paintings in VR using Tilt Brush software and Head-Mounted Displays (HMD). This paper also indicates potential future avenues for content creation in this emerging field and what this might mean not only for the artist and the viewer, but for art institutions trying to provide effective methods of delivery for innovative content in order to develop and grow new audiences.

M3 - Paper

ER -

Goodyear A, Mu M. Abstract Painting Practice: Expanding in a Virtual World. 2019. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), .