An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments

Mark Johnson, Ryan Edwards, Heydon Hancox

Research output: Contribution to conference typesPaper

Abstract

For Computing degree programmes that don't currently include industry placements, strategies need to be formulated that will enable students to develop the soft-skills they will need to be successful in industry (e.g. interview skills, approaches to effective facilitation, presentation skills, etc.). This work explores the use of role-play based simulated projects, that support the development of soft-ware engineering practitioner relevant soft-skills, via embedded assessments within computing degree programmes. Evidence is presented that suggests the proposed methodology is beneficial for developing students soft-skills, enhancing student confidence and improving graduate employability. The work highlights the perceived strengths and weaknesses of the proposed approach and sug-gests several future areas of subsequent investigation relevant to this area of research.
Original languageEnglish
Publication statusPublished - 1 May 2017
Event13th China Europe Symposium on Software Engineering Education (CEISEE) - Athens, Greece
Duration: 1 May 2017 → …

Conference

Conference13th China Europe Symposium on Software Engineering Education (CEISEE)
Period1/05/17 → …

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Software engineering
Students
Industry

Keywords

  • Role-play
  • simulated case-studies
  • assessments

Cite this

Johnson, M., Edwards, R., & Hancox, H. (2017). An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments. Paper presented at 13th China Europe Symposium on Software Engineering Education (CEISEE), .
Johnson, Mark ; Edwards, Ryan ; Hancox, Heydon. / An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments. Paper presented at 13th China Europe Symposium on Software Engineering Education (CEISEE), .
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Johnson, M, Edwards, R & Hancox, H 2017, 'An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments' Paper presented at 13th China Europe Symposium on Software Engineering Education (CEISEE), 1/05/17, .

An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments. / Johnson, Mark; Edwards, Ryan; Hancox, Heydon.

2017. Paper presented at 13th China Europe Symposium on Software Engineering Education (CEISEE), .

Research output: Contribution to conference typesPaper

TY - CONF

T1 - An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments

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AU - Edwards, Ryan

AU - Hancox, Heydon

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N2 - For Computing degree programmes that don't currently include industry placements, strategies need to be formulated that will enable students to develop the soft-skills they will need to be successful in industry (e.g. interview skills, approaches to effective facilitation, presentation skills, etc.). This work explores the use of role-play based simulated projects, that support the development of soft-ware engineering practitioner relevant soft-skills, via embedded assessments within computing degree programmes. Evidence is presented that suggests the proposed methodology is beneficial for developing students soft-skills, enhancing student confidence and improving graduate employability. The work highlights the perceived strengths and weaknesses of the proposed approach and sug-gests several future areas of subsequent investigation relevant to this area of research.

AB - For Computing degree programmes that don't currently include industry placements, strategies need to be formulated that will enable students to develop the soft-skills they will need to be successful in industry (e.g. interview skills, approaches to effective facilitation, presentation skills, etc.). This work explores the use of role-play based simulated projects, that support the development of soft-ware engineering practitioner relevant soft-skills, via embedded assessments within computing degree programmes. Evidence is presented that suggests the proposed methodology is beneficial for developing students soft-skills, enhancing student confidence and improving graduate employability. The work highlights the perceived strengths and weaknesses of the proposed approach and sug-gests several future areas of subsequent investigation relevant to this area of research.

KW - Role-play

KW - simulated case-studies

KW - assessments

M3 - Paper

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Johnson M, Edwards R, Hancox H. An assessment of the impact on student learning via the use of role-play to simulate client interactions within software engineering assessments. 2017. Paper presented at 13th China Europe Symposium on Software Engineering Education (CEISEE), .