Skip to main navigation Skip to search Skip to main content

Bringing Learning Alive: empowering the use of immersive technologies to blend physical and digital spaces

Research output: Contribution to Conference › Poster

Abstract

UON staff and students worked with learners from the Creating Tomorrow College to investigate how four digital apps (EyeJack, ScavengAR, Polycam and ARMakr) can be used by schools attending Chester House’s education workshops.
Original languageEnglish
Publication statusPublished - 23 Jun 2023
EventLearning and Teaching Conference 2023 - University of Northampton
Duration: 22 Jun 2023 → …

Conference

ConferenceLearning and Teaching Conference 2023
Period22/06/23 → …

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Learning
  • Technology
  • Heritage
  • student engagement
  • digital
  • physical spaces

Fingerprint

Dive into the research topics of 'Bringing Learning Alive: empowering the use of immersive technologies to blend physical and digital spaces'. Together they form a unique fingerprint.

Cite this