Abstract
This chapter examines Starz network's Spartacus: Blood and Sand exploring its position as one of the first examples of television that “remediates” (to borrow a term from Bolter and Grusin) aspects of video-games to create an aesthetic of 'camp' excess. The chapter argues that the show’s continued reliance on the camp excesses of video-game aesthetic and narrative conventions results in a program that remains unusual in the contemporary television landscape for acknowledging and foregrounding its own artificiality. Furthermore I discuss whether the show's commercial success in reaching an audience familiar with such populist and critically elided conventions suggests a need for a re-assessment of entrenched hegemonic approaches to television studies, one that recognises the increasingly synergistic and digitised nature of contemporary television.
| Original language | English |
|---|---|
| Title of host publication | Of Muscles and Men: Essays on the Sword and Sandal Film |
| Editors | Michael G Cornelius |
| Place of Publication | North Carolina |
| Publisher | McFarland |
| Pages | 144-153 |
| Number of pages | 10 |
| ISBN (Electronic) | 9780786489022 |
| ISBN (Print) | 9780786461622 |
| Publication status | Published - 15 Sept 2011 |
Keywords
- Video
- Games
- Film
- Popular Culture
- Performing Arts
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