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Changemakers as digital makers: Connecting and cocreating

Research output: Contribution to JournalArticlepeer-review

Abstract

This paper presents data from two international projects focused on the interaction between changemaking and digital making in university students. The data is drawn from the contributions of 63 university students located in the United States, Romania, Spain, Belgium, Norway, Denmark and England. Using a design thinking methodology and a thematic analysis of student responses, the aim was to understand how the creative use of immersive technologies, such as augmented and virtual reality, might create an environment for changemaking practices in an international context. Findings suggest that students demonstrated not only enhanced digital skills and student engagement but increased cultural competence and global mindfulness. International digital collaboration can create conditions for students to develop changemaker attributes and identify as changemakers within the spheres of entrepreneurship and education, preparing them to be a force for change in the world.
Original languageEnglish
Pages (from-to)6691-6713
Number of pages23
JournalEducation and Information Technologies
Volume27
Issue number5
Early online date24 Jan 2022
DOIs
Publication statusPublished - 24 Jan 2022

Bibliographical note

© The Author(s) 2022.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Augmented and virtual reality
  • 21st century abilities
  • Cooperative/collaborative learnings-cultural projects
  • distributed learning environments.
  • Distributed learning environments
  • Twenty-first century abilities

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