Abstract
WebRTC (Web Real-Time Communication) is a technology that enables browser-to-browser communication. Therefore, a signalling mechanism must be negotiated to create a connection between peers. The main aim of this paper is to create and implement a WebRTC hybrid signalling mechanism named (WebNSM) for video conferencing based on the Socket.io (API) mechanism and Firefox. WebNSM was designed over a combination of different topologies, such as simplex, star and mesh. Therefore it offers several communications at the same time as one-to-one (unidirectional/bidirectional), one-to-many (unidirectional) and many-to-many (bi-directional) without any downloading or installation. In this paper, WebRTC video conferencing was accomplished via LAN and WAN networks, including the evaluation of resources in WebRTC like bandwidth consumption, CPU performance, memory usage, Quality of Experience (QoE) and maximum links and RTPs calculation. This paper presents a novel signalling mechanism among different users, devices and networks to offer multi-party video conferencing using various topologies at the same time, as well as other typical features such as using the same server, determining room initiator, keeping the communication active even if the initiator or another peer leaves, etc. This scenario highlights the limitations of resources and the use of different topologies for WebRTC video conferencing.
Original language | English |
---|---|
Article number | 1 |
Pages (from-to) | 390-399 |
Number of pages | 10 |
Journal | International Journal of Electrical and Computer Engineering (IJECE) |
Volume | 8 |
Issue number | 1 |
Early online date | 15 Jan 2018 |
DOIs | |
Publication status | E-pub ahead of print - 15 Jan 2018 |
Keywords
- Local area network (LAN)
- Mesh topology
- Quality of experience(QoE)
- Socket.IO
- The real-time web communication(WebRTC)
- Web new signalling mechanism (WebNSM)
- Wide area network (WAN)