Design and Implementation of a Wearable Device for Motivating Patients With Upper and/or Lower Limb Disability Via Gaming and Home Rehabilitation

Michael Opoku Agyeman, Ali Al-Mahmood

Research output: Contribution to ConferencePaperpeer-review

Abstract

Stroke survivors often suffer from a permanent or partial disability that restricts the movement of the hands, arms and/or legs. To help patients recover, rehabilitation should be at an earlier stage of the injury. Without motivation, it would be challenging for patients to successfully engage in the recovery process which can sometimes be painful of inconvenient. The application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. This paper presents the design and implementation of a rehabilitation system for aimed at helping stroke patients suffering from upper limb disability that exploits IoT by integrating gaming and wearable technology.

Conference

ConferenceIEEE International Workshop on Internet of Things: Networking Applications and Technologies (IoTNAT 2019) co located with IEEE International Conference on Fog and Mobile Edge Computing (FMEC 2019)
Abbreviated titleIoTNAT 2019
Period10/06/1913/06/19
Internet address

Keywords

  • Serious games
  • Rehabilitation
  • wearable device
  • Upper Limb
  • Lower Limb
  • Disability

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