Skip to main navigation Skip to search Skip to main content

Empowering Learners through Immersive Technologies: A Case Study at Chester House Estate

Research output: Contribution to Specialist PublicationBulletin/Magazinepeer-review

Abstract

This article explores the integration of immersive technologies such as augmented reality and virtual reality in educational contexts, using the Chester House Estate as a case study. Through a collaborative effort between students and staff at the University of Northampton and the students and staff at the Creating Tomorrow College, the project developed a set of interactive digital resources aimed at enriching the visitor experience and increasing accessibility and social impact through the involvement of students as co-creators in the learning process.
Original languageEnglish
No.2 (Spring 2025)
Specialist publicationNAACE Advancing Education Journal
Publication statusPublished - 12 Jun 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • immersive technologies
  • augmented reality
  • virtual reality
  • educational innovation
  • social impact
  • heritage education

Fingerprint

Dive into the research topics of 'Empowering Learners through Immersive Technologies: A Case Study at Chester House Estate'. Together they form a unique fingerprint.

Cite this