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Game based cyber security training: are serious games suitable for cyber security training?
Maurice Hendrix
, Ali Al-Sherbaz
, Bloom Victoria
University of Northampton
Computing
Research output
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Article
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peer-review
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Keyphrases
Behavior Change
33%
Behavioural Roles
16%
Cybersecurity
100%
Digital Security
16%
Effective Tool
16%
Game-based
100%
General Public
16%
High Profile
16%
IT Managers
16%
IT Professionals
16%
Physical Security
16%
Public Engagement
16%
Role-playing Game
16%
Security Awareness Training
16%
Security Professionals
16%
Security Research
16%
Serious Games
100%
Short-term Intervention
16%
Structured Literature Review
16%
Training Tool
16%
Web Search
16%
Computer Science
Behavioral Change
66%
Physical Security
33%
Public Engagement
33%
Security Professional
33%
Security Training
100%
Serious Game
100%
Target Audience
33%
Training Tool
33%
World Wide Web Search
33%