'Got my shoes, got my Pokémon': spaces of children's popular culture

Research output: Contribution to JournalArticlepeer-review


This paper considers a particular popular-cultural phenomenon: ‘Pokémon’. Specifically, it concerns a social–historical juncture – a so-called ‘Pokémania’ – wherein Pokémon toys, games, collectables and merchandising were ‘must-have’ items for many children in South-East Asia, Europe, North America, and Australasia. Drawing upon research with Pokémon fans aged 5–8 in the UK, the paper explores some ways in which global cultural phenomena become intimately, complexly and constitutively co-implicated with/in everyday geographies. In so doing, I argue that the quotidian social and spatial import of Pokémon – and other analogous phenomena – should sensitise accounts of children’s everyday spatial practices to the ever-presence of contemporary popular cultural forms, and sensitise accounts of global popular culture to the importance of multifarious, contingent spatial practices
Original languageEnglish
Issue number1
Publication statusPublished - 1 Jan 2012


Dive into the research topics of ''Got my shoes, got my Pokémon': spaces of children's popular culture'. Together they form a unique fingerprint.

Cite this