The instant-immediate world contemporary students have grown up in, can provide us with insight into relating HE to a new breed of learners. It aims to improve measurable performance through the application of low stake, instant feedback immersion into module content. Encouraging students to accept iterative ‘failure and learning cycles’ to achieve small increments of achievement, develops resilience and engagement. This is achieved through evaluating the impact of regular student interaction with short challenges and their correlating assessment grades, comparing achievement based on self-motivation with tutor-initiated interaction. The paper introduces a broader investigation into motivational factors and gaming style rewards.
|Publication status||Published - 4 Jul 2019|
|Event||AdvanceHEA Teaching and Learning Conference 2019: Teaching in the spotlight: Innovation for Teaching Excellence - Northumbria University, Newcastle upon Tyne, United Kingdom|
Duration: 2 Jul 2019 → 4 Jul 2019
|Conference||AdvanceHEA Teaching and Learning Conference 2019|
|City||Newcastle upon Tyne|
|Period||2/07/19 → 4/07/19|
- gameplay principles
- increments of improvement
Morrell, M., & Morrell, C. (2019). Helping Students Help Themselves: The application of low stake, instant feedback, driving small incremental improvements to immerse students in course content.. Abstract from AdvanceHEA Teaching and Learning Conference 2019, Newcastle upon Tyne, United Kingdom.