On Wearable Devices for Motivating Patients With Upper Limb Disability Via Gaming and Home Rehabilitation.

Ali Al-Mahmood, Michael Opoku Agyeman

Research output: Contribution to ConferencePaperpeer-review

Abstract

Recently, games have become increasingly popular in many different areas such as military, health care, entertainments, education and government due to advancement in technology which have made it easy to interact with games. Specifically, the application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. In this paper, we focus on recent contributions that aim at enabling the rehabilitation process of patients suffering from upper limb disability as a result of stroke through a combination of gaming, wearable technology and/or IoT
Original languageEnglish
DOIs
Publication statusPublished - 23 Apr 2018
EventThird International Conference on Fog and Mobile Edge Computing (FMEC) - Barcelona, Spain
Duration: 23 Apr 201826 Apr 2018

Conference

ConferenceThird International Conference on Fog and Mobile Edge Computing (FMEC)
Country/TerritorySpain
CityBarcelona
Period23/04/1826/04/18

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