Abstract
Recently, games have become increasingly popular in many different areas such as military, health care, entertainments, education and government due to advancement in technology which have made it easy to interact with games. Specifically, the application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. In this paper, we focus on recent contributions that aim at enabling the rehabilitation process of patients suffering from upper limb disability as a result of stroke through a combination of gaming, wearable technology and/or IoT
Original language | English |
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DOIs | |
Publication status | Published - 23 Apr 2018 |
Event | Third International Conference on Fog and Mobile Edge Computing (FMEC) - Barcelona, Spain Duration: 23 Apr 2018 → 26 Apr 2018 |
Conference
Conference | Third International Conference on Fog and Mobile Edge Computing (FMEC) |
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Country/Territory | Spain |
City | Barcelona |
Period | 23/04/18 → 26/04/18 |