The Role of Virtual Communities in English Premier League Football, in Virtual Enterprises and Collaborative Networks

Hayley Henderson, Brendan D'Cruz*

*Corresponding author for this work

Research output: Contribution to Book/ReportChapter

Abstract

Virtual communities exist within many football web sites to enable them to interact with fans, conduct business, develop relationships and participate in virtual activities. This paper describes the application of the Hagel & Armstrong (1997) Virtual Community Business Model to the English Premier Football League. The investigation considered the functionality of virtual communities in the English Premier League and also in some lower divisions. The findings suggest that most football clubs are yet to realise the full potential of member-to-member interaction and collaboration, and have only just begun to exploit the various business opportunities that are offered. In order to improve on current activities the football club web sites need to have dedicated sections that cater for the different types of virtual community, and allow members to actively communicate with each other. The paper will outline the trends and suggest strategies for developing football club virtual communities within the wider business and sporting context.
Original languageEnglish
Title of host publicationVirtual Enterprises and Collaborative Networks
Subtitle of host publicationIFIP 18th World Computer Congress TC5/WG5.5 — 5th Working Conference on Virtual Enterprises 22–27 August 2004 Toulouse, France
EditorsLuis M. Camarinha-Matos
Place of PublicationNew York
PublisherSpringer
Pages357-366
Number of pages10
Volume149
Edition1
ISBN (Electronic)978-1-4020-8139-2
ISBN (Print)978-1-4020-8138-5, 978-1-4419-5485-5
DOIs
Publication statusPublished - 23 Aug 2004
EventPRO-VE 2004: IFIP 18th World Computer Congress - Toulouse, France
Duration: 23 Aug 200427 Aug 2004

Publication series

NameIFIP Advances in Information and Communication Technology
PublisherSpringer New York
ISSN (Print)1868-4238
ISSN (Electronic)1868-422X

Conference

ConferencePRO-VE 2004
Country/TerritoryFrance
Period23/08/0427/08/04

Keywords

  • Virtual communities
  • Virtual Enterprises
  • Chat Room

Fingerprint

Dive into the research topics of 'The Role of Virtual Communities in English Premier League Football, in Virtual Enterprises and Collaborative Networks'. Together they form a unique fingerprint.

Cite this