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The Role of Virtual Communities in English Premier League Football, in Virtual Enterprises and Collaborative Networks

    Research output: Contribution to Book/Report › Chapter

    Abstract

    Virtual communities exist within many football web sites to enable them to interact with fans, conduct business, develop relationships and participate in virtual activities. This paper describes the application of the Hagel & Armstrong (1997) Virtual Community Business Model to the English Premier Football League. The investigation considered the functionality of virtual communities in the English Premier League and also in some lower divisions. The findings suggest that most football clubs are yet to realise the full potential of member-to-member interaction and collaboration, and have only just begun to exploit the various business opportunities that are offered. In order to improve on current activities the football club web sites need to have dedicated sections that cater for the different types of virtual community, and allow members to actively communicate with each other. The paper will outline the trends and suggest strategies for developing football club virtual communities within the wider business and sporting context.
    Original languageEnglish
    Title of host publicationVirtual Enterprises and Collaborative Networks
    Subtitle of host publicationIFIP 18th World Computer Congress TC5/WG5.5 — 5th Working Conference on Virtual Enterprises 22–27 August 2004 Toulouse, France
    EditorsLuis M. Camarinha-Matos
    Place of PublicationNew York
    PublisherSpringer
    Pages357-366
    Number of pages10
    Volume149
    Edition1
    ISBN (Electronic)978-1-4020-8139-2
    ISBN (Print)978-1-4020-8138-5, 978-1-4419-5485-5
    DOIs
    Publication statusPublished - 23 Aug 2004
    EventPRO-VE 2004: IFIP 18th World Computer Congress - Toulouse, France
    Duration: 23 Aug 2004 → 27 Aug 2004

    Publication series

    NameIFIP Advances in Information and Communication Technology
    PublisherSpringer New York
    ISSN (Print)1868-4238
    ISSN (Electronic)1868-422X

    Conference

    ConferencePRO-VE 2004
    Country/TerritoryFrance
    Period23/08/04 → 27/08/04

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being
    2. SDG 9 - Industry, Innovation, and Infrastructure
      SDG 9 Industry, Innovation, and Infrastructure

    Keywords

    • Virtual communities
    • Virtual Enterprises
    • Chat Room

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