The Use of Gamification as an Innovative Practice Pedagogy to Enhance Student Engagement during COVID-19 Pandemic

Research output: Contribution to JournalArticlepeer-review

Abstract

In this paper I share my experience of using gamification on a Big Data Analytics module to enhance student engagement with online teaching and learning during the COVID-19 pandemic.
Original languageEnglish
JournalGateway Papers
Volume3
Issue number1
DOIs
Publication statusPublished - 11 May 2022

Keywords

  • Covid-19
  • Gamification

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