Activities per year
Abstract
Virtual reality (VR) has become a popular choice for education, industrial simulation, entertainment and healthcare applications. User navigation is an essential propriety of virtual applications. However, novice audiences often face the difficulty of engaging with the virtual surrounding environment. This work presents a novel design of a deep learning-based navigation solution to improve the quality of user experience and the engagement with virtual content. We compare two navigation methods avatar-based and arrows-based guidance, both of which are driven by a recurrent neural network (RNN) model. We capture participants’ mobility and eye-gaze to compare the impact of different navigation affects on users’ engagement in VR applications.
Original language | English |
---|---|
Title of host publication | ACM International Conference on Interactive Media Experiences (ACM IMX 2022) |
Publisher | Association for Computing Machinery (ACM) |
Publication status | Accepted/In press - 21 Apr 2022 |
Event | ACM IMX 2022:: ACM International Conference on Interactive Media Experiences - Universidade de Aveiro, Aveiro, Portugal Duration: 22 Jun 2022 → 24 Jun 2022 |
Conference
Conference | ACM IMX 2022: |
---|---|
Country/Territory | Portugal |
City | Aveiro |
Period | 22/06/22 → 24/06/22 |
Fingerprint
Dive into the research topics of 'Deep-learning based recommenders for the improved user navigation in VR'. Together they form a unique fingerprint.Activities
- 1 Keynote
-
Keynote: Powering up VR applications with eye gaze and mobility tracking
Mu, M. (Author)
6 Sept 2022Activity: Academic Talks or Presentations › Keynote › Research