Understanding User Attention In VR Using Gaze Controlled Games

Murtada Dohan, Mu Mu*

*Corresponding author for this work

Research output: Contribution to conference typesPaperResearchpeer-review

Abstract

Understanding user’s intent has a pivotal role in developing immersive and personalised media applications. This paper introduces our recent research and user experiments towards interpreting user attention in virtual reality (VR). We designed a gaze-controlled Unity VR game for this study and implemented additional libraries to bridge raw eye-tracking data with game elements and mechanics.The experimental data show distinctive patterns of fixation spans which are paired with user interviews to help us explore characteristics of user attention.
Original languageEnglish
Pages167-173
Number of pages7
DOIs
Publication statusPublished - 4 Jun 2019
EventACM International Conference on Interactive Experiences for TV and Online Video (TVX'19) -
Duration: 6 Jun 2019 → …

Conference

ConferenceACM International Conference on Interactive Experiences for TV and Online Video (TVX'19)
Period6/06/19 → …

Fingerprint

Virtual reality
Mechanics
Experiments

Keywords

  • Eye tracking
  • Gaze
  • Serious games
  • User attention
  • Virtual reality

Cite this

Dohan, M., & Mu, M. (2019). Understanding User Attention In VR Using Gaze Controlled Games. 167-173. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), . https://doi.org/10.1145/3317697.3325118
Dohan, Murtada ; Mu, Mu. / Understanding User Attention In VR Using Gaze Controlled Games. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), .7 p.
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Dohan, M & Mu, M 2019, 'Understanding User Attention In VR Using Gaze Controlled Games' Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), 6/06/19, pp. 167-173. https://doi.org/10.1145/3317697.3325118

Understanding User Attention In VR Using Gaze Controlled Games. / Dohan, Murtada; Mu, Mu.

2019. 167-173 Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), .

Research output: Contribution to conference typesPaperResearchpeer-review

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Dohan M, Mu M. Understanding User Attention In VR Using Gaze Controlled Games. 2019. Paper presented at ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19), . https://doi.org/10.1145/3317697.3325118