Activities per year
Abstract
Understanding user’s intent has a pivotal role in developing immersive and personalised media applications. This paper introduces our recent research and user experiments towards interpreting user attention in virtual reality (VR). We designed a gaze-controlled Unity VR game for this study and implemented additional libraries to bridge raw eye-tracking data with game elements and mechanics.The experimental data show distinctive patterns of fixation spans which are paired with user interviews to help us explore characteristics of user attention.
Original language | English |
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Title of host publication | ACM International Conference on Interactive Experiences for TV and Online Video |
Publisher | IEEE |
Pages | 167-173 |
Number of pages | 7 |
ISBN (Electronic) | 978-1-4503-6017 |
DOIs | |
Publication status | Published - 4 Jun 2019 |
Event | ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19) - Duration: 6 Jun 2019 → … |
Conference
Conference | ACM International Conference on Interactive Experiences for TV and Online Video (TVX'19) |
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Period | 6/06/19 → … |
Bibliographical note
Murtada Dohan and Mu Mu. 2019. Understanding User Attention In VR Using Gaze Controlled Games. In ACMInternational Conference on Interactive Experiences for TV and Online Video (TVX ’19), June 5–7, 2019, Salford
(Manchester), United Kingdom. ACM, New York, NY, USA, 7 pages. https://doi.org/10.1145/3317697.3325118
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee
provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the
full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact
the owner/author(s).
TVX ’19, June 5–7, 2019, Salford (Manchester), United Kingdom
© 2019 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-6017-3/19/06.
https://doi.org/10.1145/3317697.3325118
Keywords
- Eye tracking
- Gaze
- Serious games
- User attention
- Virtual reality
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Dive into the research topics of 'Understanding User Attention In VR Using Gaze Controlled Games'. Together they form a unique fingerprint.Activities
- 1 Keynote
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Keynote: Powering up VR applications with eye gaze and mobility tracking
Mu, M. (Author)
6 Sept 2022Activity: Academic Talks or Presentations › Keynote › Research