Keyphrases
Esports
100%
Intrinsic Motivation
51%
Esports Event
50%
Quality of Service
40%
Motivation
32%
Sport Motivation
25%
Psychological Pathway
25%
Self-determination Theory
23%
Revisit Intention
18%
Customer Services Quality
17%
Basic Psychological Needs
14%
Measurement Scale
14%
Service Model
13%
Motivation Satisfaction
12%
Stair Descent
12%
Dynamic Stability Control
12%
Spectatorship
12%
Text-dependent
12%
Math Tasks
12%
Conceptual Model
12%
Quality Measures
12%
Extrinsic Motivation
12%
Execution Quality
11%
Physical Environment Quality
11%
Interaction Quality
11%
Model Fitting
10%
Measurement Model
9%
Event Organizers
9%
Confirmatory Factor Analysis
8%
Multi-factor Model
8%
Sagittal
8%
Spectator Behaviour
7%
Model Reliability
6%
Physical Surroundings
6%
Peripheral Services
6%
Experience Factors
6%
Social Factors
6%
Quality Dimensions
6%
Service Industry
6%
Perceived Quality
6%
China
6%
Psychometric Properties
5%
Construct Validity
5%
Traditional Sports
5%
Model Fit Indices
5%
League of Legends
5%
Exploratory Factor Analysis
5%
Perceived Competence
5%
Two-factor Model
5%
Discriminant Validity
5%
Psychology
Intrinsic Motivation
62%
Self-Determination Theory
37%
Structural Model
26%
Cross-Validation
25%
Extrinsic Motivation
20%
Autonomy
15%
Relatedness
15%
Discriminant Validity
15%
Factor Analysis
14%
Quantitative Study
12%
Qualitative Study
12%
Spectatorship
12%
Burnout
12%
Exploratory Factor Analysis
10%
Psychometrics
9%
Construct Validity
9%
Perceived Locus of Causality
5%